Archive for the ‘Design’ Category

Mobile Banking App Mock-up

20 Mar 2012



As part of a job application I was given the task to imagine a banking app. This is what I came up with over the course of a weekend. In the UK at least, the state of banking apps is poor. My bank, HSBC, is particularly bad. They have a mobile website which is a pain to login to, and when you finally log in, you can basically only view your balance – great! I wanted to focus on three main areas, Spending, Saving, and Sending Money. I felt these are things that would be useful on the go and in the context of a mobile app.

The main idea was to make managing money much easier, I think it makes much more sense for your bank to automatically categorise your spending rather than doing it manually in another app. Then using all the data they have to display your spending in a more useful manner. I blended that with the options to set monthly budgets and view your spending based on categories. The saving section is to encourage users to think about spending and to get targets on how much they want to save each month. Finally the sending money tab is about making it much easier to send money to your friends. Currently bank transfers are a pain, having to enter account numbers and sort codes. But if both users have this app, the bank already has their details so sending money can easily be made much easier, just requiring an e-mail or phone number.

This is far from a comprehensive, or perfect mock-up of a banking app, but if a start and definitely something I’d love to see a bank developing. Putting time and money into improving the customer’s experience is always resources well spent!

This was my first attempt at designing an iPhone app, and I have to admit, designing for the Retina screen is a very strange experience at first. The images are huge on my display (which is high resolution itself 2560×1440) and having to continually keep in mind how small the end result is displayed. Overall I think it came out pretty well.

Category: Design

Clear

21 Feb 2012

Incase you’re not aware what Clear is, it’s a newly release to-do list app for the iPhone. Now, to-do apps on the iPhone are dozen at this point, but the unique user experience in Clear really sets it apart. It removes all elements and chrome that you usually associate with a phone app and reduced it all down to simple gestures. The result is not only intuitive, but also fun to use.

What I find particularly interesting about Clear is that by most measures the UX would be considered terrible. All the navigation is hidden and the gestures have to be memorised after a short tutorial when you first open the app. But as soon as you get your hand on Clear it just makes sense. The app is so well thought through, and all those gestures we’ve spent the last 4 years feel right at home in Clear.

The devil is in the detail and Clear really pulls it off when it gets down to the nitty gritty. My favourite thing about Clear is the sounds — it sounds just as beautiful as it looks and makes the experience so much more satisfying. This kind of new interaction is helping to start move touch interfaces beyond replicating our traditional point and click interfaces full of chrome and buttons, into something brand new. I for one think that is really exciting.

Now, leave me in peace while I enjoy that satisfying chime when I check off this blog post in Clear.

Category: Design